![]() ![]() ![]() Will really appreciate any votes you can spend on this idea ![]() I've created a feedback request to add support for nullable types to JsonUtility: Maybe someone here has an idea how to make nullable types work with the Unity’s JSON tools without complicating code base too much? NET 2.0 compatible, the performance is not that good comparing to the native Unity solution and I was really up to making a ‘pure’ solution, without any third-party dependencies. While the library itself works fine and is. Currently I’m forced to use a third-party library ( 圓D) to de-/serialize JSON data, as Unity’s built-in one doesn’t suport nullable types (and they’re heavily used in the data API to represent properties not included to a request/response). Taking advantage of this thread, I would like to ask for an advice regarding JSON handling. ![]()
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